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Texturing and Baking Game Assets in ZBrush, xNormal and nDo

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In this tutorial on unwrapping with Roadkill, instructor Stephen Wells gives us a full overview of this powerful UV unwrapping tool! We’ll take a basic look at the tools, start with an introduction to the interface, then dive into using the tools on some complex shapes – including an axe, a shark, and a full character unwrap from start to finish! Roadkill makes for a great UV unwrapping alternative, and this tutorial will show you how to integrate it into your pipeline! More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.

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